/*
*	Project: Aethon
*
*	File: PhysicsManager.cpp
*
*	Author: Jonathan Hersack
*
*	Date: 2/15/2009
*
*   Purpose: The PhysicsManager updates and validates all of the model movements
*   and determines collisions
*/

#include "PhysicsManager.h"

PhysicsManager:: void modelCollisions()
{
                 
}//end modelcollsiions

PhysicsManager::void terrainCollisions()
{
         //stub                          
}//end terraincollisions

PhysicsManager::void generateNewPosition(Model modelA, Model modelB)
{
           //stub                          
}//end gen new pos

PhysicsManager::void update()
{
          //stub              
}//end update

PhysicsManager::void reactTerrainCollision(Model model)
{
           //stub                            
}//end reactTerrainCollsion

PhysicsManager::void reactModelCollision(Model modelA, Model modelB)
{
             //stub                        
}//end react model collision

PhysicsManager::void reactGravity(Model model)
{
              //stub                
}//end react gravity
